Staff Product Designer, Games (REQ-012780_New_York)
The [Register to View] target="_blank">mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a newsroom that’s 1,700 strong and sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for.
Note for US based roles: Any offer of employment is contingent on providing proof of Covid-19 vaccination prior to your start date, subject to approved medical and/or religious exemptions, in accordance with applicable law.Job Description
The Games team at The New York Times is looking for a creative design leader (IC) to help us design a sophisticated and playful ecosystem for our rapidly growing audience.
The Games team — the group behind Wordle, Spelling Bee, the daily crossword, and more — is looking for a Staff Product Designer to help us redesign our native app, create our metagame, and support a unified gameplay experience across multiple platforms.
This is a “super senior” individual contributor role. At The Times, Staff Product Designers use their craft skills to inspire those around them and help them see the possibilities ahead. You’ll use interaction design, motion design, and prototyping skills to meet our audience’s growing demands for the thoughtfully made, highly crafted games The Times is known for.
You will report to the Director of Product Design for Games. The Games team is based in our Long Island City, NY office. The Times is in the process of transitioning to hybrid work and we plan to speak with all candidates about where they're based and how they work in a hybrid environment. We are open to remote candidates.
You will bring familiarity with game design principles and mechanics and partner with other game designers, product designers, and user researchers on many strategic initiatives.
Inspire and align
Use your ability to imagine and visualize experiences to support our product strategy — sparking conversation and gaining alignment with Games leadership.
Help make the abstract and ambiguous ideas concrete.
Create functional prototypes of proposed UX solutions used to communicate vision, inspire colleagues, and gather feedback from users.
Guide and execute work across the Games organization
Partner with user researchers to identify pain points, develop research-backed hypotheses, and surface opportunities for improvement.
Work across teams: collaborate with teams throughout the Games organization to share expertise and solve for user needs.
Create production-ready design deliverables and partner with Engineers to ensure proper implementation.
Communicate the progress and outcome of your work to your teammates and across the organization, bringing together needed resources and teams.
Demonstrate the standard
Create a unified voice, aesthetic, and personality for Games. Define how Games's voice and personality is represented in UI patterns, animations, and copy.
Coordinate and uphold design consistency across related flows and products.
Establish practices that ensure speed, learning, and/or impact within the team.
Mentor, coach and help the team grow
Mentor and coach Games designers on their craft. Please note, this is not a people management role, but we expect Staff Product Designers to contribute to the growth of their colleagues.
Participate in hiring activities such as interviewing and feedback.
Help increase mobile fluency on the design team and within Games broadly.
Advocate for the craft and process of product design with cross-functional partners.
We don’t expect that you will have every one of these qualifications. Please apply even if you don’t check every box here! We would like to speak with you if you have:
6+ years of experience leading product design work.
Guided and executed the design of a product or platform, and seen them through the entire release cycle.
Experience balancing business goals with user needs.
A portfolio of interaction design and visual design work that showcases your sensibilities, your process, and your finished design work. Applications without portfolios will not be considered.
Proficiency in developing interactive prototypes in Adobe XD, Framer, Figma, or equivalent prototyping tools.
Strong visual, written, and verbal skills to communicate design decisions to a variety of audiences.
Exemplary conduct in working with colleagues, managing priorities, and contributing to culture.
Experience designing across responsive web and native app experiences, with an understanding of iOS and Android UX guidelines.
Experience working with more junior designers to build their skills and experience.
Motion design, audio design, or haptic design experience.
Experience weaving brand identity throughout a product experience.
Experience working with games including some or all of the following: game design, reward systems, badges and achievements, and UX/UI around the games.
Experience working on puzzle games specifically.
Experience building, operating and maintaining design systems.
Enthusiasm for puzzle games and the mission of The New York Times.
Benefits and Perks
Competitive health, dental, vision and life insurance for employees and their families.
Responsible retirement planning with a generous 401(k) company match.
Competitive parental leave.
Ongoing career development with $2000/year for conferences and $8000/year for tuition reimbursement.
Frequent panel discussions and talks by a wide variety of newsmakers and industry leaders.
A community committed to the richness of diversity, experiences, and talents in the world we cover, supported by a variety of employee resource groups.
The New York Times is committed to a diverse and inclusive workforce, one that reflects the varied global community we serve. Our journalism and the products we build in the service of that journalism greatly benefit from a range of perspectives, which can only come from diversity of all types, across our ranks, at all levels of the organization. Achieving true diversity and inclusion is the right thing to do. It is also the smart thing for our business. So we strongly encourage women, veterans, people with disabilities, people of color and gender nonconforming candidates to apply.
The New York Times Company is an Equal Opportunity Employer and does not discriminate on the basis of an individual's sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The New York Times Company will consider qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local "Fair Chance" laws.