Producer, Games (REQ-012283_New_York)
The [Register to View] target="_blank">mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a newsroom that’s 1,700 strong and sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for.
Note for US based roles: Any offer of employment is contingent on providing proof of Covid-19 vaccination prior to your start date, subject to approved medical and/or religious exemptions, in accordance with applicable law.Job Description
The New York Times is looking for a Producer for Games to support its fast-growing subscription games portfolio that includes Crosswords, Spelling Bee, Wordle and new games in development. You will report to the Executive Producer for Games. This role may be based in New York or remotely.
Why should you apply?
This is an opportunity to work on games that people love: The New York Times Crossword is a unique brand, with an 80-year history and regarded as one of the pre-eminent puzzles on the planet. In the last years, we have expanded our puzzle offerings into new games, building on our legacy of creating smart puzzles.
You'll be part of a fast-growing and independent team at The New York Times. You'll have the chance to shape how we make games, shepherding new games and new features through all stages of development. You will inspire and motivate the team to achieve its goals.
Roles and responsibilities
Unite and motivate cross-disciplinary teams, including Product, Design, Engineering and Editorial, to ship regularly.
Embrace iterative game development to help find the fun in games
Anticipate issues, monitor risks and remove roadblocks.
Report status to the project team, partners and leadership.
Cultivate a healthy culture of curiosity, communication, collaboration and inclusiveness.
Ensure project scopes and schedules are well defined.
Ensure the team delivers the most impactful work, making roadmap trade offs when needed.
Communicate a plan of action for risks and dependencies.
Have a deep empathy for player needs, coupled with an enthusiastic and curious approach for meeting them.
4+ years' game development production experience
Passionate about games and game development
Familiar with multiple types of development concepts (waterfall, scrum, Kanban).
Proficient in SaaS-based collaboration tools required to lead modern game teams, including G-Suite, JIRA, and more
Understanding of the roles, responsibilities, priorities and challenges of each function (e.g. design, engineering)
The New York Times is committed to a diverse and inclusive workforce, one that reflects the varied global community we serve. Our journalism and the products we build in the service of that journalism greatly benefit from a range of perspectives, which can only come from diversity of all types, across our ranks, at all levels of the organization. Achieving true diversity and inclusion is the right thing to do. It is also the smart thing for our business. So we strongly encourage women, veterans, people with disabilities, people of color and gender nonconforming candidates to apply.
The New York Times Company is an Equal Opportunity Employer and does not discriminate on the basis of an individual's sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The New York Times Company will consider qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local "Fair Chance" laws.